Then any newly spawned captains will be that role so you can pick and choose and just turn off the code when you're ready to modify whatever their 'natural' traits are. I've found it's far easier to make the game spawn the base orc you want to modify, through the Force Uruk Role option in CE. In my case, I set a completely random Orc to be Unashamed, and found out that the Buff type for Unashamed only works with the Head2 list. Additionally, special Orcs can only draw from certain heady/body lists. Specifically, you can not change the body type i.e. As an aside for anyone else down the line- I figured out the problem. Some of the mercenary traits function with orcs, super unbalanced but kinda fun if you don't do online stuff. Safest method IMO is Point to item/uruk to be edited > alt+tab to CE > modify desired values, make sure you have the correct values enabled with the red box because the next part applies it to the game > alt+tab to Shadow of War > alt+tab to CE > un-tick any modified values >alt+tab to Shadow of War > fast travel > quit to main menu > reload > test things out. Essentially once you click into SoW with one of the Uruk/Item Pointer modifications active, it will apply it to anything that becomes 'selected' by the user. Obviously if you accidentally apply it to all of them you probably don't have the exact traits you replaced but by screenshotting before editing you can change the trait back fairly easily. I have found that a lot of things are reversible. We like challenging combat and I've played with mods like SCS in the past, but I have no idea what's the best and most-modern mods and/or iterations of mods that one should use these days.Yeah customizing orcs is a very sensitive thing to do so you always have to make sure everything match's up otherwise you result in invisible or glitched out orcs looking strange. Here's my question: I'm a modding fanatic, and I'm wondering if there are any mods for both SoD and BG2EE that you would highly recommend for our campaigns. having a baby in Oct!) have prevented us from starting up again until now. Although SoD has been out for a while now, other time commitments (i.e. starting BG2EE) until SoD came out so that we could continue from there. Back when BGEE came out a buddy of mine and I played through it from start to finish, but decided to hold off on going any further (i.e. Hi Lilura! Just wanted to congratulate you on your epic work and efforts on behalf of the "old-school CRPG" community at large. BG1 Item Code List & Siege of Dragonspear Item Code List. Part XVI: Baldur's Gate Chapter 13, FINALE, The Trial, The Escape & The Ambush List of Siege of Dragonspear Cheats Ctrl + Space will call up console mode in-game, into which field you may type (or copy-paste) various commands for example: C:ExploreArea () C:SetCurrentXP ('x') C:AddGold ('x') C:CreateItem ('x') cf.Part XV: Baldur's Gate Chapter 12, Avernus, Siege of Dragonspear Belhifet.Part XIV: Baldur's Gate Chapter 11, Siege of Dragonspear Castle.Part XIII: The Warrens, Siege of Dragonspear Hephernaan & Coalition Camp.Part XII: Siege of Dragonspear Underground River.Part XI: Bloodbark Grove & Underground River (approach) Game Name: Sword of the Necromancer Game Engine: GameMaker Game Version: v2.Part X: Dead Man's Pass, Dragonspear Castle (courtyard).Without this mechanic (or when you’re unlucky enough to be Player Two) you’d be left with a pretty standard hack’n’slash experience that never quite comes together. Part IX: Baldur's Gate Chapter 10, Siege of Dragonspear Coalition Camp Sword of the Necromancer is certainly no Hades, but it does stand out in the dungeon-crawling rogue-lite genre via its novel monster summoning system.Part VIII: Siege of Dragonspear Bridgefort, Dorn, Neera & Khalid.Turn your foes into alliesusing the forbidden powers of the Sword of the Necromancer and help Tama reach the dungeons depths in order to gain enough power to bring Koko back from the dead. Part VII: Forest of Wyrms, Siege of Dragonspear Temple of Bhaal Sword of the Necromanceris a dungeon-crawler action RPGwith Rogue-likeelements where you can revive your defeated enemies to make them fight alongside you.Part VI: Baldur's Gate Chapter 9, Siege of Dragonspear Boareskyr Bridge, Jaheira & Voghiln.Part V: Coast Way Crossing, Coast Way Forest, M'Khiin, Baeloth & Rasaad.Part IV: Baldur's Gate Chapter 8, Siege of Dragonspear Dwarves of Dumathoin, Corwin, Glint & Edwin.Part III: Siege of Dragonspear Quests: Elfsong Tavern, Sorcerous Sundries, Iron Throne & Flaming Fist HQs, Departing the City, Safana & Viconia.Part II: Baldur's Gate Chapter 7, Ducal Palace, Companion Overview, Three Old Kegs, Minsc & Dynaheir.Part I: Siege of Dragonspear Interlude, House of the Dead.
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